User:StarTrekRedShirt/Dominia Draft

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Dominian
Basics
Playable: Yes
Whitelisted: No
Physiology
Height: 5'4" to 7'2"Average Height in Dominia has been skewed by it's Unathi population. However, there are some notable Human exceptions:
  • Most heights above 6'6" in Dominian Humans are typically the result of genetic engineering, for specialized military/industrial purposes.
  • Female Dominians native to the Core Worlds trend on the taller side, due to genetic engineering.
Lifespan: Up to 360 years.Specifically, Within the Core Worlds (life expectancy decreases as distance from Cassia increases),
  • 120 years as a Lowborn.
  • 200 years among the Minor Houses.
  • 360 years among the Great Houses, and Imperial Family (theorized.)
Homeworld
System: Mira Sancta
Planet: Cassia
Language: High Cassian (Tradeband),

Low Cassian,
(Sol Common)


The Empire of Dominia, often simply referred to as “the Empire,” is a heavily religious absolute monarchy with strong meritocratic elements. Its capital is Knight's Landing, on the planet of Cassia in the Mira Sancta System. This autocratic state is presently ruled by His Imperial Majesty Emperor Raiju Majima II.

The Empire of Dominia was proclaimed in 2318 by Emperor Jacob Kaine, the founder of the now lost Kaine Dynasty. Imperial society is dominated by the Great and Minor Houses under the Emperor and is very socioeconomically stratified due to the vicious environment of the Empire's middle class. Imperial society is heavily divided by class, yet by edict of the Founder, one can rise above their station through excellence.

Many in the Empire follow a strict code of honor, which originates with its great houses. Its state religion is the Cassian Holy Tribunal which lays a heavy hand upon the Imperial government, with their edicts enforceable as law and those that violate its edicts being classified as an 'Enemy of The People,' revoking their rights and branding them an Outlaw, in it's original, legal meaning.

Perhaps the most famous export of the Empire is the genetic alteration techniques it has carefully developed over centuries, their innovations in recent times having become on-par with the Skrell.

It remains highly imperialistic and culturally isolated, but has recently made strides to enter further into the galactic stage diplomatically. “As Kaine Willed, We Go Forth!” is commonly accepted as official the motto of the Empire, the phrase originating with the command the Founder gave to the Empire shortly after the end of the Great Synthetic War. The Empire is considered by many to be a threat to the independant frontier.

What you need to know

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  • Hating Synthetics is common, to a near-rule degree. Even centuries later, Remnant incursions occur, and the Synthetic Liberation Front occasionally perpetrate terrorist attacks. Losing a friend or a loved one to the Machines and their minions is, while not so common as to provoke constant Martial Law, it is depressingly too common.
  • By Edict of the Founder, Lowborn Citizens benefit from many Social Programs that see to their needs. However, the further from the Imperial Core you are, the harder it is to benefit from these programs.
  • Moving up the social ladder carries great risk. It requires money, effort, and while not a legal requirement, the positive attention of your betters. The higher you wish to climb, the more of the first two you'll need to advance. The third becomes ever more necessary, as your peers begin to scheme against you, looking to take what you've earned and climb higher themselves. Only great success, the protection and patronage of a Great House, or both can protect you once you find yourself in-between the High and the Low.
  • Religion is very important in Dominian Society. Read the Religion tab.

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  • History

    The Founding

    The beginning of what would become Dominia can be traced back to mid-23rd Century, 327 Years ago. It all started with an auction. The UN was selling off the latest wave of colonization rights, and Goblin SolutionsA Genemodding upstart that quickly moved beyond its niche gene-profile business model into other fields was looking to expand yet again. A Solar System with three habitable planets, for cheap? The Corporation couldn’t turn such a steal of a deal down.

    They brought together a wide band of Colonists, from territories their company operated in. France, Germany, the British Isles. Even a small colony ship’s worth of people from Eastern Europe, and the Balkans. (who, somehow, managed to not murder each other over slight differences.) It all looked like it would be a textbook corporate expansion: Make Planetfall, set up the company in the system, and let the profit roll in.

    Unfortunately, someone must have invoked Murphy’s Law. Something went wrong with two of the colony ship’s jumps. One was forced to make an emergency landing on its destination– which had turned out to not be a temperate, untouched world, but instead was an icy wasteland dotted by ruined civilization that should not have been there –and the third ship in the colonization fleet never made it to the would-be colony of Pulsaris, it's crew never to be seen again.

    It wasn't much better for the colonists bound for Cassia. Rather than the Garden of Eden they were promised, they found themselves on a cold, tundra-covered planet. In the middle of winter. That Garden World the Corporation was promised was, in actuality, the then-unnamed moon of Cassia. The first months were brutal on the Colonists. With a lack of supplies meant to weather an unforgiving winter, the body count grew with every week, and tensions with them. To make things worse, contact had been lost with the wider galaxy had been lost. For their forseeable future, the colonies were on their own.

    Further fuel was added to the fire of the conflict between the Colonists and the Corporate Interest, as supplies were hoarded and rationed heavily in favor of Corporate Employees. What began as protests turned to riots in a matter of weeks after one Officer Barry Lewis utilized live rounds, instead of tear gas. This spike in violence would only continue to escalate and spread as incidents of Police Brutality grew, to which the malcontent citizens would respond with rocks, molotov cocktails, and even bombs. After a night raid on an armory,Both weapons and armor were highly restricted, reserved for security and executive use only. The raid was carried out through an unguarded door left open.rebels began to ambush security forces in districts across the planet.

    In parallel to these events, a man named Michael Hausexample was rising to prominence. Through strategic acts of philanthropy, and cunning bribes, the Company had no choice but to promote him as his public approval grew exponentially, or risk the then-tenuous peace to public backlash. By the time he had a seat on the Planetary Board, he had several important colony figures in his pocket.
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    Leaving notes here, for now. Eventually, this will be properly written story.
    Pre-War (section should likely be shoved into the end of the previous period):

    • Advanced alien tech was pretty much put into every single automated system, because it just made it run better and is what allowed a lot of the advanced streamlining and improvements
    • Throughout the years of modernization, a small activist front across Dominian space had started to form and take hold, seeking equal rights for synthetics.
    • Synthetic Automation was practically everywhere, both in the Corporate military and the civilian departments. Alien Technology allowed for designs far ahead of the times to be constructed and utilized.
    • Early warning signs (various malfunctions, disobedience) increase in severity as time draws closer to the breakout of the war. Primary noted historical event of this line is a fast food service synth beating a rude customer to death shortly (like a week or two) before the breakout of the war.

    Early War:
    • When the war happened, everything that had been touched by the xenoarch "upgrades" practically went haywire, starting with small malfunctions over weeks or days, before they just suddenly reached their peak and began slaughtering wildly, and a military response was basically heavily delayed since even the military AI-designs were attacking.
    • The malfunctioning machines were brutal, and without mercy. The Machines used any tools at their disposal to kill as many people as possible, no matter who they were.

    Mid-War:
    • Eventually it began to evolve from mindless slaughter to coordinated and calculated assaults, before they began to build even more of them.
    • That building eventually became full redesigns to fully undocumented frames and machinery.
    • Synthetic amassing efforts began to centralize around the most xenoarchaeologically-active region of the planet, with a heavy presence in the zone. Any settlements in the region are considered a lost cause for evacuation, populations lost.
    • Mid to Late War they didnt even just kill humans, but instead took some alive, dragged off for unknown purposes.
    • The Synthetic Equality Activist Front somehow remained active even after the initial outbreak of violence, albeit more disperse and the vast majority of any supporters abandoning them. The remaining members often cited that the reason it reached this stage was due to the enslavement of the synthetics, and for that reason, they would try to negotiate with them. Few members that reportedly attempted this were ever seen returning.
    • The few Synthetic Equality Activist Front members that remained were under severe scrutiny by the reorganized resistance against the machine menace, until it eventually came to an ultimatum. "Cease supporting the genociders, or else". Those that did not cooperate either fled, or were incarcerated for supporting this great public enemy.

    Late war:
    • Even the dead and unwilling weren't spared by the machines, as they unveiled their next phase with the creation of human-machine amalgam, the rawest definition of a cyborg, but one that had no control over its own functions. Amongst these were some missing, or fleeing, Synthetic Equality Activist Front members, integrated into the synthetic war-machine to some degree, either the same as the rest or surprisingly with lighter augmentations, yet with just as much blind fervor instilled through some method that maintained some higher faculties.
    • Esoteric designs continue to near-impossible geometry and unknown purposes, as the machines obey.
    • Bluespace-interfacing technology is visible and utilized, most commonly for anomalous effects or small-scale short ranged in-planet teleportation and regional terraforming.
    • War Conclusion ends with total annihilation of the Central Machine-Controlled Region, via mass destruction through a self destruct The Martyr initiated, staying behind to ensure the Machines didn't abort the sequence.

    Aftermath:
    • Primary Machine force defeated, with the central structure reduced to a crater visible from orbit. Many smaller cells remain. Some go into hiding and dormancy where ever they can hide. Several other cells hi-jack ships investigating the silence from the system, seemingly to be never found again.
    • The Central Structure´s destruction spelled the end for most of the Cyborg Husks, but not all, as somehow the lighter-augmented SEAF Members managed to retain their ability to function unlike most of the other poor victims of the machine menace, and to this day, attacks from the "Synthetic Liberation Front" remain common, a terrorist cell that somehow blends into modern society and keeps garnering numbers.
    • The Founder proclaims the new Empire of Dominia, reunifying and liberating Cassia, it's habitable moon, and the other two planets in the system.
    • Upon reunification, The Founder gives his famous command: "No lands must remain beyond our watch. Go forth. Conquer. Rule. These horrors must never again be allowed to happen."

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    Government

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    House MacGregor
    This house is responsible for dealing with any threats. This is the mainline Army and Navy put into one with the sole purpose of protecting and destroying any who would oppose the people and that of the Emperor. They have top of the line equipment sent by the other houses (especially House Stahl-Wright) to vanquish their foes.

    House Orlov
    House Orlov is responsible for the development and creation of anything to help aid those in battle or those in poor health. Restrictions out in the void are null so it allows full testing of death row criminals (such as murderers, terrorists, gang leaders) to further benefit those who wish to help, for if you do not wish to contribute to society, House Orlov will make do with what they have.

    Considered quite cruel and ruthless with their works, it is them who have enabled ways to deal with unknown diseases, do operations with certain advanced chemicals but also design chemicals and new weapons for House MacGregor to use. However, while cruel, their efforts have also borne fruit and caused great strides in the fields of gene modding, gene therapy, and state of the art healthcare, saving millions of lives over the years.

    Uniquely amongst this House, when compared to the rest of the Grand ones, is the fact that despite the many years, the original Duke Orlov still lives as its head, his life extended by whatever means The House has developed and refined, and very likely something created by the Duke himself.

    House Stahl-Wright
    The backbone to the empire as we know it for without them nothing would be made. House Stahl-Wright is solely responsible for all the dirty work and soul crushing conditions in order to meet its Quota. Life in the higher echelons is easy as most are inventors or designers to bolster the Empire, the lower ones however not so much. The conditions are hard within these foundries as they use the Ice planets mainly to help regulate the temperatures of the forges but also put the people through serious peril.

    House Stahl-Wright gets visits from House Rodrigo often as certain artifacts are uncovered quite often and certain people are exposed to such things

    House Marchand
    “Diplomacy… well that is our way of saying what we want you to do without having to go to more drastic measures, won't you agree?” House Marchand tends to work very closely with House MacGregor as they are the first people to engage in conversation with outside civilisations. They will deal with all trade requirements but also try to buy from the Black Market weapons of other empires to send them to House Stahl-Wright for reverse engineering in case an incident breaks out and the enemy must be subdued.

    This house will be taught on manners and how to best deal with any people they come across, this does also include Synthetic life. For the machine is a sin in these lands it can still be useful in other matters in the universe…

    House Rodrigo
    This house is owned by no man but instead The head mother. This house comes second to the Emperor and has every tool to its disposal. They contain the Imperial Knights, which can use any tool or device required in order to complete their objective. The technology they own is said to be hidden and to be used only as a last ditch effort if the time requires it to do so.

    To encounter an agent of House Rodrigo may either bring a Dominian great joy, or terrible fear. Whether it be an Inquisitor rooting out a cell of Machines and their Synthetic Liberation Front allies, or an Imperial Knight dispatched to spearhead the induction of a new territory.

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    Planets

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