Tajara

From New Horizons Wiki
Tajara
Basics
Playable: Yes
Whitelisted: No
Physiology
Height: 150 to 190cm
Lifespan: Up to 100-110 years.Some Tajara may live for a handful of decades longer, especially in human space.
Homeworld
System: Kra Sana
Planet: Azunal (Mir-Bliznets by some humans)
Language: Yapudi, Ornadi, Oponi

The Tajara (Tah-jah-rah) (singular: Tajaran, tah-jah-ran) are a sapient, bipedal, cat-like species from the planet of Azunal. They primarily inhabit colder regions, being well adapted due to a thick layer of fur covering the vast majority of their bodies. Their primary characteristics that separate them from humans are their fur, digitigrade legs, paw-like hands and feet, as well as their growling vocal patterns. Their home planet is currently in a stalemate civil war that involves the interests of numerous spur-wide powers.

Biology

Superficially, Tajara bear many similarities with Earth’s felines. Beneath the surface, however, the two could not be more different. The Tajara are an omnivorous and bipedal species, with a body covered in thick fur to insulate them from the frigid climate of Azunal. While this fur is often monochromatic, a few Tajara can display multicolor or even calico patterns. Height and mass are roughly similar to the human standard, only being slightly shorter and lighter on average. Due to their history as a predatory species, Tajara also possess forward-set eyes capable of shifting between normal and low-light vision rather quickly, ears that can rotate to just under ninety degrees, partially retractable claws on each of their fingers, and a mix of both sharper teeth in the front and more human-like molars in the back. The Tajara also possess a longer lifespan compared to humans, reaching maturity at the age of 20 and on average living to 100 years of age, 110 in human space, though a rare few live even beyond that age.

Tajara also work on a different sleep schedule than most species, with 24-hour periods of sleep separated by waking periods of 36 to 48 hours, broken up by a handful of 15-minute naps. When one needs to remain awake for a longer period of time, they often turn towards nicotine, which acts as a stimulant when consumed. Conversely, caffeine provides an effect similar to getting drunk, and alcohol is roughly twice as effective on an individual Tajaran. The effectiveness of some of these substances varies slightly based on one’s ethnicity, among other changes. These ethnic groups are often solely defined by the regions they inhabit, and none experience any more discrimination than the others on this basis. The most common groups are:

  • Hharar: The first Tajara to make contact with humanity were of this ethnicity, and make up the bulk of the population. They are encountered in every climate but especially within forests and the warmer regions. Fur colours tend towards various shades of brown
  • Zhan: The second most populous group, Zhans frequent the more mountainous regions of Azunal. Over time, they have tended towards a slower metabolism due to the relative scarcity of food sources compared to other parts of the planet, and their environment has also provided them with an almost natural expertise with climbing. Fur is thicker due to the colder climates, and often in very dark shades
  • M’sai: The smallest share of the population, M’sai hail from the snow-covered plains of Azunal. They have lighter builds than average and are noticeably quicker, both of which aid in hunting, the primary source of food in regions they inhabit. To aid in blending into their environment, M’sai have some of the lightest shades of fur.

Behaviour

The Tajara possess many cultural universals unique to their species. Across Azunal, the community is considered the base unit of a society, rather than simply the individual or family. Every member of one is seen as a part of a greater whole, and to commit a crime against one member is to commit a crime against the entire community, though crimes committed against another community are rarely prosecuted by the perpetrator’s. Leaving one’s community, whether by choice or not, is treated with the utmost significance, with those who leave voluntarily the subject of a large farewell party that effectively mourns the death of who they once knew. The receiving community, on the other hand, will celebrate their arrival as if they were a newborn. Within the community itself, relationships are far from concrete and take on a more fluid characteristic, such as a Tajaran courting another one month and then going back to being just friends the next month without much of an issue. Children may or may not arise from these relationships, very little pressure is placed on younger Tajara about this outside of the most dire circumstances. When children are born, they’re raised communally, though it’s a tradition to honour one’s biological parents on your birthday.

Hierarchy persists as one of the vital parts of a Tajara community to this day. Legitimate leaders often retain their power by convincing their community that they are the best hope for advancement. Those who wish to contest a leader’s legitimacy must overcome the challenge of providing a better innovation to the community. These challenges are rarely without controversy and drama, and the leader will often attempt to find some way to one-up their competitor, sometimes through underhanded tactics. In fact, it’s this attitude that gave rise to some of the first true dynasties, through leaders using their ample resources to provide superior education to their children. More importantly, these challenges are a quick way to secure one’s legacy among their community, as the creation of a legacy is among one of the most common things a Tajaran can aspire to. It’s why being exiled is regarded as a punishment as bad as death, for the destruction of one’s legacy from leaving the community in disgrace means they are effectively dead to the community.

Real death within the community is hardly treated the same, though. Throughout Tajara society, one isn’t viewed as truly dead, but instead as transforming into their legacy. Aside from those who live with a poor or unremarkable legacy, death is something rarely truly worried about, and the statement “I have lived a good life” is a statement of being ready to die, rather than one of not having regrets. When the time does come, the body is seen as the less significant part, and is left to the elements until the bones can be used by the farmers, sent to a carrion bird centre to be picked clean if one lives in the cities, or ejected into space. Whatever the case, the unimportance of the body means Tajara are less disturbed by the sight of a fresh corpse but are extremely unsettled by a rotting corpse due to their rarity on a planet as cold as Azunal. Once the body is handled, work begins on memorialising their legacy. Communities will carve the obituary into the wall of a cavern among all the others who have passed on, or even an elaborate tomb for the wealthiest dynasties. Azunal is dotted with these memorials, some still used, others unearthed after ages of abandonment, whether through the destruction of the community or their migration to greener pastures.

All these differences and more permeate how Tajara act in their day-to-day business, but few are quite as all-encompassing as how they communicate with each other. While some of these behaviours manifest themself more in the languages, there are some gestures that are universal to the species. Many gestures that humans take for granted take on a new meaning due to the presence of claws, even when they have been filed down for the sake of some jobs. Some common uses of body language are shown below.

Gestures

  • Keeping fingers curled to show non-aggression. Extending fingers is often seen as the equivalent to balling a fist, as it’s often followed by the full extension of the claws.
  • Fist bumping has become especially popular following its introduction by humanity, due to its perception of being non-hostile.
  • Bringing one’s forearm up at a diagonal shape to form an ‘X’ with another Tajaran’s forearm is a traditional greeting. The palm always faces the other Tajaran, so that if one uses this moment to strike, the other can retaliate just as quickly.
  • Pointedly showing the back of one’s hand is an insulting gesture, as it implies the target is not even worth the trouble of injuring. This is often used when posturing without intent to fight.
  • Twitching ears and tail both signal mild irritation if done as more than a simple tic.
  • A perfectly still and low-hanging tail implies a Tajaran is upset and is the equivalent of sagging one’s shoulders. This stands out quite readily compared to the usual constant small movements of the tail.
  • Bringing one’s tail in front of their chest is seen as a form of flinching, and can be used in the same manner as holding one’s hands upwards to signal an unwillingness to fight.

Azunal

Azunal, also referred to among some humans as its pre-contact designation of Mir-Bliznets, is the fourth planet in the Kra Sana system, and only holds one natural satellite, the moon called Raskara. Azunal orbits the twin suns of Rensa and Messa, respectively a large, yellow-orange star and white dwarf.

The planet is characterised by its frigid climate. A considerable portion of it is ocean and ice sheets, and the landmass is dominated by sprawling boreal forests, treacherous mountains, and deadly tundra, occasionally broken up by wind-swept plains. Within its intimidating environment lies a mineral wealth seen on few other worlds, and historical impacts from outer system asteroid belts have also presented great deposits of phoron in some locations, to say nothing of the belts in the rest of the system. Biodiversity is low compared to most habitable worlds, with the question of how such a place produced intelligent life the question on many scientist’s minds.

The harsh environment of Azunal has proven to be a major roadblock to the exploration and settlement of the planet for much of Tajara history. Sparsely populated regions are often nearly impossible to traverse in winter due to the massive snowdrifts. In the regions where the snow disappears during the warmer months, the mud often proves to make travel just as difficult. Paths often have to cut through dense woodland that often make up the largest forests in the Orion Spur. Despite the challenges, much of the surface has been charted out, save for the poles, which remain largely unexplored due to the inhospitable climate and reports of unusual activity. Such mysteries are the sole right of the Tajara people to uncover, thanks to a series of deals they established with humanity that have been honoured up to this point.

Fauna

Nozhata: Native to the continent of Nalmir, the nozhata is a large, six-legged animal that has a roughly similar appearance to a polar bear. This creature is the primary pack animal of the Khazsanii. Given their durability, size, and speed, it is unsurprising as to why they are considered the sacred animal of the nomads.

Makzar: A species of omnivorous birds native to the Yasiri Forest. They possess a sleek grey body and a distinct red beak that juts from their faces. Makzar are known for being a rather clever species, even moreso than Earth’s corvids. Regional folk tales featuring a makzar often give it the ability to speak, albeit very often in riddles, and the trope of an uplifted makzar is a staple of science fiction in the Republic.

Shamtyr: The Shamtyr, meaning wind devils, are a breed of flying creature found in skies across Azunal. They bear tiny limbs and snarling, rat-like faces. Using their pair of sinewy, bat-like wings, which can range in size up to two times that of their own gangling bodies, these creatures are capable of soaring high above the clouds to avoid Azunal’s blizzards. Despite their terrifying appearance and often dangerous nature, the Tajara have found a use for the shamtyr. Those that can at least be controlled are kept in the funeral homes of the cities, so that the inhabitants have a dedicated space to dispose of bodies.

Churmokra: Roughly translating to “cave geist”, this fearsome creature has captivated the imaginations of Tajara ever since its discovery in the Dinakk Mountains. They have a towering stature, claws longer than any Tajara’s arm, and hold an unrestrained ferocity against all who intrude on its territory. According to some, rumour has it they feel no pain as they tear into their prey. If one can hear their wailing, it may already be too late. All you can do is pray your legacy doesn’t solely consist of “eviscerated by churmokra.”

Harron: The harron is a carnivorous species of large animal that is common in most regions of the continent of Vahtul. These tundra hounds, as their name translates, are canine in appearance, and have agile, digitigrade limbs with large padded claws that both carry them quickly over most terrain and protect them from roads and ice respectively. Their sharp muzzles and big floppy ears give them a variety of ways to detect prey while hunting, but their real value lies in their thick pelts and the large tusks jutting from under their jowls. Due to the variety these creatures possess, they can be domesticated with time and care for a variety of purposes and make excellent hunting companions, and larger breeds can even be tamed and ridden. A cybernetically altered variation was deployed by the Republic, albeit in a limited capacity near the end of the Revolution.

Factions

The Sacred Azunal Kingdom, often abbreviated to the SAK, is an elective theocratic monarchy that spans the vast majority of the main continent of Azunal. It is the oldest major power of the tripolar political system that inhabits the planet. The current monarch is the 2490 born Valeska Kalem, whose regressive technological policies and continuation of the policy of tribal assimilation are credited as the major reasons for the revolution by the Free Tajara Republic. The kingdom at the lower levels is entirely feudal, with noble families and influential clergy acting as district governors, and the average Tajaran is most likely to be a peasant serf or city labourer.

Server-Relevant Information

This section will summarise some of the behaviours and pieces of information that are most typical of a Tajaran from the Sacred Kingdom who would be seen in the server’s setting. These are not hard rules, however they are highly advised to be loosely followed for the sake of a coherent story. For more information on the SAK, go to here.

  • Nobility, if seen on the server, would be petty rather than influential. The culture of excellence that surrounds the Tajara nobility creates a large demand for nobles to inhabit high ranking or influential roles if they do choose to leave Azunal space, lest they be subject to estrangement or disinheritance. Suggested jobs are paper-work heavy command roles, leadership roles such as captaincy or Head of Security, or “dignified” roles in scientific fields.
  • Peasants that leave the planet are often sending money home, living in poverty relative to their coworkers in order to send enough money home that their family or tribe may be able to cover their tithe.
  • Ornadi would only be spoken by nobility or clergy, with the exception of the servants of nobility which may speak enough to do their jobs. This is largely because of the seemingly sacred status of Ornadi as a language.
  • Sacred Kingdom Tajara are typically very unfamiliar with common human gestures, taking an offered handshake as rude, albeit without reacting violently, and seeing refusing cigarettes as rude, if they even offer a non-Tajaran a cigarette.
  • Both nobility and peasant alike are very prone to falling for common stereotypes about non-Tajarans, having become accustomed to the stock personalities of aliens in Tajara television. The major stereotypes are as follows:
    • Humans are greedy and manipulative, always willing to stab another in the back for power;
    • Unathi are primitive religious zealots who worship any suitably impressive superior as a god;
    • Dionae are just plants, barely sentient and able to mimic speech to feed off of other species;
    • Skrell are smug and technologically advanced, but often blind to the spiritual truth due to their over-reliance on science;
    • IPCs are the slaves of humanity, coming for the average Tajaran’s job and maybe even their life;
    • Vaurca are creepy, mindless drones that have very little between the ears.

The Free Tajara Republic, often abbreviated to FTR, is a representative democracy that spawned in the fires of revolution against the monarchy. Declaring independence as a single entity in 2516, the cause of the revolution is still hotly debated by historians. While small, the young republic has much support from extraplanetary entities, especially corporations, and has been able to carve out a place on the galactic stage for itself. Despite a ceasefire being signed in 2518, they are still technically at war with the Sacred Azunal Kingdom, which labels them as an insurgent state and does not recognise their sovereignty.

Server-Relevant Information

This section will summarise some of the behaviours and pieces of information that are most typical of a Tajaran from the Free Tajara Republic who would be seen in the server’s setting. These are not hard rules, however they are highly advised to be loosely followed for the sake of a coherent story. For more information on the FTR, go to here.

  • Republican Tajara are the most familiar with human customs, understanding the difference in cultural context and perhaps even accepting certain gestures such as handshakes. They are still likely to find refusing a cigarette rude, due to the variety of humans that typically exist in the republic.
  • These Tajara often speak one human language, usually Basic but sometimes Freespeak if they are in politically active circles. Despite this openness to learning alien languages, they will shun Ornadi as the language of monarchists and corrupt clergy, considering only an academic language. A tajaran that speaks Ornadi aloud will typically be treated similarly to a human that speaks Latin aloud.
  • There is very rarely a charitable assumption of humanity from a Republican Tajaran, instead they often assume that humans are greedy, and usually either businessmen or mercenaries.

Surviving the harsh winters and inhospitable tundras of the continent of Nalmir are the nomadic tribes known as the Khazsanii, a non-unified series of tribes whose way of life is thought to pre-date settlement by over a thousand years. While a hard and dangerous life, the Khazsanii have formed a tightly-bound community and sense of identity through their lifestyle, seeing nomadism as the last refuge of the tribe from the encroaching royal, republican and alien powers alike, and they are willing to defend this refuge with their lives if necessary.

Server-Relevant Information

This section will summarise some of the behaviours and pieces of information that are most typical of a Tajaran raised in a Khazsanii tribe who would be seen in the server’s setting. These are not hard rules, however they are highly advised to be loosely followed for the sake of a coherent story. For more information on the Khazsanii, go to here.

  • Nomads typically do not engage in Suns Worship, instead worshipping the older faith of the Firdrist Pantheon. Very often, Suns Worship is viewed as the faith of the colonising powers, and the structure of the religion is anti-nomadic due to its centralised clergy.
  • Nomads treat Nozhata as a sacred animal, being the key to life when exploring the vast tundras of their inhabited continent. This animal has become their unofficial symbol for this reason.
  • Nomad groups are their own tribes, rather than inter-tribal. A nomad will have spent much of their life around their tribe. Some nomad tribes are created from groups of exiles, becoming a sort of found family rather than an ancient tribe.
  • Due to their incredibly insular nature, many nomads are unfamiliar with alien customs, to the point that they can rarely even glean from stereotypes. This can seem hostile at first, but they often acclimatise after some time in space.
  • Some Nomads come from a space-faring tribe instead, usually a single ship or a small fleet. Space-farers are much more likely to be understanding of various alien cultures and may even have taken in some xenos as their own. These nomads often replace the Nozhata with a bluespace drive as their symbol.

Society & Culture

Languages

Tajarans, being isolated for so long but experiencing a recent push by the new global power to form a monoculture, only have a handful of major but unique languages. Some of these languages are unique to certain classes or cultures, while others are merely accessibility related. Typically, verbal languages make heavy use of guttural sounds, mewls and softer sounds, with some tones that are hard enough for other species to hear that they are impossible to learn. One of the stranger traits common to all the languages is the lack of singular first-person pronouns, leading to most conversations displaying their characteristic third-person speech pattern(“He has completed his work”, rather than “I have completed my work”.)

Yapudi

Yapudi is one of the most commonly spoken languages on the planet, replacing local languages in recent years as the lingua-franca. To aid this, both major governments have begun to define local languages as dialects of Yapudi, rather than as separate languages that must be preserved. This allows them to overwrite these “dialects” as incorrect ways of speaking in schools, crushing cultural identity tied to these languages. A Tajaran that knows no Yapudi is either born in an extraplanetary setting or born as a nomad.

Ornadi

Believed to be a form of primitive Yapudi that evolved parallel to it during the evolution of Suns Worship as the dominant religion on the planet. Typically Ornadi is only spoken by nobles, clergy and a more vulgar dialect of it by nomads. This rather exclusive nature of the language has created the issue of it being shunned in the Free Tajara Republic, with original texts and media in the language being forcibly translated before the original copies are destroyed. While a Yapudi speaker could learn Ornadi with relatively little academic difficulty, it is cultural difficulties that prevent the language from spreading into the regular populace.

Oponi

A more recent invention of Tajara, coming into major use some time in the last 150 years. The language primarily uses ears and tails to communicate, allowing the hands to remain free while not actually saying a word. This compatibility with manual labour has forged the language a path in the future of the species, being endorsed by many Tajaran nobles as a perfect sign of the inherent innovative spirit of the average Tajaran. Oponi is spoken in almost every part of the planet by deaf Tajara, and is often treated as an important second language in schools due to a lower amount of literacy. Military Tajara are often also fluent in the language, being compatible with communicating quietly over distance while still holding a weapon.

Sadani

One of the key and most pervasive ideologies of almost any Tajaran is the belief of Sadani, which can loosely be translated to “Superior Innovation”. It is the belief that as a species, Tajara are the most resourceful and innovative out of any group whatsoever, and that the indomitable Tajara spirit will overcome any challenge thrown at it by any being. Some theorise that this originated as a philosophy against the elements, rewarding innovation to survive the harsh conditions of the planet. The practical result of this belief system is that innovation is valued above all else, even leadership skills, and that innovators should lead society. What defines innovation, however, is much more nebulous, and often can be perceived from outside as convincing others that a minor improvement is enough to redesign an entire workplace.

This philosophy finally came challenged when faced with actual, sapient alien life. First contact with humanity in 2501; and therefore contact with proof that another species had not only beaten Tajara to space, but interstellar travel too; created a crisis of faith which had one of two possible outcomes. Either Tajara-kind could abandon this philosophy, accept outside help and restructure their society; or they could dig their heels in, insisting side-grades made by Tajara are superior and begin a proud tradition of patent violation. They chose the latter.

A very real consequence of this philosophy was the revolution of 2516, wherein dissatisfied nobles declared the king unfit to lead the innovation of the species, and his xenophobia was harming Tajara-kind as a whole. This led to the cascading events that created the Free Tajaran Republic.

To this day, even if a failure is what created the problem in the first place, it will likely be ignored in favour of the innovation of a stopgap. Any innovation is simply good, regardless of why it is made. This may be as simple as using children to make candles for soldiers to use, ignoring the fact that the soldiers would not need these candles if their supplies were good enough for batteries.

Tribes

Operating mostly outside of the standard politics and culture of Azunal is the tribal system, which likely predates the former and current kingdoms. Tribes operate on a level separate to government, family or politics, effectively being ranked above all in terms of their importance to the individual. The true influence of a tribe depends on their geography, as certain regions were slow to be conquered by the Sacred Azunal Kingdom, allowing for the practice of cultural elimination to not yet curb the influence of these tribes. Tribes typically have a handful of particularly influential individuals in charge, leading the culture, direction and diplomacy of the tribe. One can tell a tribal Tajaran apart from the fact that they have a middle name, which will label exactly which tribe they are from.

The leadership of a tribe consists of two factors: Perceived wisdom, and perceived innovation. This results in leadership often being entirely made of tribal elders and young innovators, a mix of talent and experience that typically leads to a resolution that the majority of the tribe agrees with, but not always. Some Tajara criticise the tribal system as being too vulnerable to popularity contests, with poor speakers being shunned out of leadership after being unable to sell their ideas to the larger tribe, while poor leaders have managed to stay in power through convincing others that they are more useful than they actually are. Others from the Free Tajara Republic claim that the tribal leadership system falsely raises the elderly on a pedestal, regardless of how regressive their ideas are, which frequently comes into minor conflict with the democratic system of the FTR, as Tajara loyal to their tribe often vote on tribal lines rather than personal beliefs.

Tribes are often the most important part of the lives of tribal Tajara, to the point that many are willing to abandon their homes in the event that their tribe is at risk of dying out should they not. This, in the wake of mass-detribalisation by the Sacred Azunal Kingdom since 2529, has created a large diaspora of small tribes either moving to new planets in international space or starting their own fleets and becoming space-nomadic in nature, depending on their wealth and status. However, a more insidious and less obvious threat has appeared before the tribes, one that is harder to rally against: urbanisation. While some tribes occupy entire neighbourhoods and remain relatively insular, others have suffered from their members becoming disconnected after having to move across town for work or being split in half as tribal exiles create their own mixed neighbourhoods in-between less densely tribal areas of town, forming splinter tribes. Combined with detribalisation policy, some tribal Tajara fear that tribes may die out in their children or grandchildren’s lifetimes.

Religion

Azunal plays host to many different religions, many with often irreconcilable differences. They've shaped the development of Tajara society at every level, and have inspired grand creations and horrific crimes alike. As the species takes its first tentative steps into the stars, the importance of religion has not faded; in fact, it has grown more prevalent as the mysteries of both Azunal and the universe grow in number day by day.

Suns Church

The worship of the twin suns of Rensa and Messa is the most prevalent religion on Azunal, and is closely managed by the religious authority known as the Parivara, headquartered in the fortress-temple of Sana Sahira. Rensa and Messa, in a way, represent all the binaries in Tajara life, but neither is truly complete without the other. The brightest of the two, Rensa, is the deity representing life, daylight, and marriage, but also of fire, brashness, and natural drugs. In contrast to his outgoing nature, Messa is the calmer and more introspective of the two, and her domains extend to death and winter, but also to wisdom and protection. Much to humanity’s confusion, neither deity is viewed as better or worse than the other or even thought of as the literal suns. Instead, both are viewed as equally important and omnipresent entities whose holiest reflection just happens to be the suns. It’s this belief that frequently leads to Tajara migrating in droves towards binary star systems with habitable worlds.

Firdrist Pantheon

The other major religion on Azunal, focusing on the worship of the gods of the holy village of Firdra. Prior to what most historians determine as its true beginning, there was little more than a collection of various regional beliefs, with local gods and folk tales. These beliefs intermingled and coalesced through cultural interaction and conquest until a common pantheon emerged among them all. To this day, its heartland remains firmly within Republic territory, with small communities infrequently appearing elsewhere on Azunal. A considerable portion of Tajara who had migrated offworld do worship the gods of Firdra, and one can find a priest for all the major gods in just about any Tajaran community throughout the rest of the Spur.

The inhabitants of Firdra are as numerous and varied as the Tajara that worship them, and to worship them all equally or even to know all of them is a task many would call insurmountable. Above them all, the power of the Suns is unquestioned and they fulfill the same role in life and death as they do in the Church, but are portrayed as more distant entities, or not even sentient in the case of Rensa. This difference has led to numerous conflicts with the Church, though they are on occasion able to set aside their differences to strike against the cult of Raskara. Alongside these universal beliefs are what are commonly agreed upon to be the major gods that are worshipped by all who believe in the pantheon, as they represent the aspects of life most significant to the Tajara.

Literature

For most of Tajara history, literature has been restricted to all but a privileged few. The aristocracies of Azunal often built grand libraries filled with enough texts to put the archives of the fortress-temple of Sana Sahira to shame. These libraries were always private, though, and only a handful of commoners have ever been able to walk within those shelves. As a result, the average Tajaran was frequently illiterate and over time, a resentment began to brew against the literate nobility. During the revolution, it was not uncommon for these libraries to be burned to the ground. In the present day, basic literacy is growing due to its importance in many more fields of work, but the medium of literature is incredibly small compared to most other forms of art.

Even with the absence of traditional literature, print media has still found a way into society, albeit in a much different form. The introduction of comic books from human visitors has caught on across Azunal, and doesn't carry the stigma of other types of books. No particular genre is more popular than the rest, and Tajara both young and old are able to find comics that appeal to whatever tastes they may have. Comics have also influenced how information is conveyed elsewhere, such as manuals with a much greater reliance on pictures over text. This still doesn’t stop them from being ignored, as it’s often believed that information like technical manuals often stifle a Tajara’s ingenuity outside the most critical of situations.

Visual Arts

One of the major substitutes for reading, and a stopgap to create entertainment in a population that is by and large illiterate, is the visual arts. Drawing, painting and more recently digital art have all become popular hobbies amongst the Tajara population, especially since they allow for expression of ideas to a mass population. On average, Tajara typically have better drawing skills than many of their pan-galactic counterparts at the baseline, but are not inherently better at art, just more practised.

Historically, those who did not have the resources to create static art would instead enjoy performances. Theatre and performance art have taken on an important role in Tajara society, especially as it has been used as a method of criticism or simple entertainment that can be enjoyed by the whole family in different ways. A typical Tajara stage play consists of dynamic, expressive body language designed to keep the audience’s attention while diverting it towards the next set-piece, while the language used is often plainly spoken and riddled with double-entendre for both the old and young in the audience to get different enjoyment out of.

While classical theatre still maintains a strong presence in Tajara society, it has taken its natural evolution after human contact. Film and television. While not an entirely unexpected step from an outside perspective, the effect of large studios being able to produce mass media for the general populace has had a significant effect on how Tajaran television compares to Tajaran theatre. Being able to run a serial production over multiple months rapidly created a true pop-culture on the planet of Azunal, with royal censors having little to no defences or preparations made for the sudden surge in political satire and general understanding that flooded the population. Indeed, some historians believe that television was a catalyst for the revolution of the FTR. The writers for these shows, having formal education and being able to read and write, typically run their scripts by an uneducated test audience in order to make sure they avoid accidentally referencing literature on the wrong characters.

Thematically, Tajara cinema and television is very independent of large corporations, still being stubbornly made in small studios or all-Tajara mini-corporations that sell the rights of their shows as far and wide as they can. As a rule, each studio is known for a particular genre of entertainment, whether that be dramas, comedies or satires, or even some “borrowed” concepts such as gameshows and 24 hour news television. This small studio nature of the medium has created a somewhat large foreign market that enjoys the low budgets and unique spins on stories that have either been done before or are universal across all cultures. Azunal often sees small groups of other species moving in because of the pop-culture understanding of the planet. Television and streaming are typically broadcast by satellite rather than terrestrial line, being rented from human corporations that loaned their services out early on to create a market. As such, even nomads keep up with television shows and cinema, often keeping a sled just for all the media equipment of the tribe. This satellite nature also makes the television far harder to censor than it has been in other species and planets, as all it takes to create a pirate television channel is to set up a basic satellite broadcaster to hijack the existing network.

Map of Azunal