Skrell: Difference between revisions

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Specifically,
Specifically,
* 250 years naturally.
* 250 years naturally.
* 350 years outside the federation.
* 350 years outside the Federation.
* 450-500 years within the federation.
* 450-500 years within the Federation.
}}|system=Nralakk (Jargon)|planet=Nralakk IV (Qerrbalak)|language=Nral'Malic (Skrellian)}}
}}|system=Nralakk (Jargon)|planet=Nralakk IV (Qerrbalak)|language=Nral'Malic (Skrellian)}}



Revision as of 01:14, 12 September 2023

Skrell
Basics
Playable: Yes
Whitelisted: No
Physiology
Height: 4'5" to 5'5"
Lifespan: Up to 500 years.Specifically,
  • 250 years naturally.
  • 350 years outside the Federation.
  • 450-500 years within the Federation.
Homeworld
System: Nralakk (Jargon)
Planet: Nralakk IV (Qerrbalak)
Language: Nral'Malic (Skrellian)


The Skrell are the oldest and most advanced known species present on the galactic stage, whose passion lies in the combined sciences. They evolved on Qerrbalak, a planet covered in vast swamps and freshwater seas, hence their amphibious qualities. These include moist, pliant, and nearly translucent skin, as well as their internal gills allowing them to breathe underwater.

Although humans have fractured heavily in their expansion, the Skrell remain largely unified under a singular government through the strict reinforcement of education and laws, working as a democratic meritocracy - at least on the surface. Social media is maintained by the Federation government, who gag unacceptable discussions or thoughts and instead encourages people to be like the idols that they reward with credits, high-quality housing, and fine living.

In-Game

These mechanics apply to all Skrell.

  • Skrell have their own language that can be used by typing ,k before anything you say, and can also be used over the radio.
  • Skrell can use a variety of different psionic abilities.
  • Skrell can enter Srom with other Skrell when they sleep, allowing communication and lucid dreaming.
  • Slimes are naturally passive to skrell for a mysterious reason science has yet to find out.
  • Skrell have the ability to breathe underwater due to them being amphibious.
  • Due to their advanced vestibular system, Skrell maintain a good balance and never slip.
  • Skrell have large heads with protruding headtails and due to this, they cannot wear normal EVA helmets but instead need to wear Skrell helmets (found in EVA or by using a suit cycler). Their headtails also make it uncomfortable or even impossible to wear normal headwear such as hats so most Skrell opt-out of that.
  • Skrell have a hemocyanin-based circulatory system, meaning that their blood is instead bound to copper atoms and not iron atoms. Skrell require copper supplements to alleviate blood loss symptoms.

These mechanics apply only to Axiori.

  • Axiori take increased burn damage due to their natural habitat being colder.
  • Axiori take decreased oxygen and brute damage due to the increased pressure of their natural habitat.
  • Axiori must drink fluids more regularly when out of water.
  • Axiori sprint slower due to their larger, webbed feet.
  • Axiori have a naturally higher pulse due to their increased circulatory needs.

Biology

Physical Appearance

Gender & Sex

Ageing, Maturity, and Fertility

Psychology

Psionics

The Nlom

The Srom

Receivers & Listeners

Receivers

Listeners

Telepathy

Circadian Rhythm

Social

Unity and the Skrell Position on Violence

Social Interactions Under the Federation

Emotion

Humour

Language

Other Notable Information

Skrell Outside the Federation

Glorsh-Omega

Slimes